Thursday, 17 March 2011

Learning Design Framework (Reflection)

In relation to my own learning I struggled all the way with this task.  It’s not that I didn’t understand the process but rather had difficulty developing what I wanted – a unique way of thinking in relation to the framework.  So I must say I’m rather disappointed with my work on this. I considered both Bloom’s Taxonomy and Engagement Theories, but found Bloom’s Taxonomy (Cognitive Domain) best suited my purpose.
The purpose of the exercise allows me in future, to explore topics more intensely ensuring I’ve covered all the necessary elements.  On a cognitive level, the framework enhances my current skills through higher order thinking, while allowing me to demonstrate a clear comprehension of the chosen topic.  Focused around Bloom’s Taxonomy, the application of the framework as well as the application of its future use, demonstrates a constructive theory. 
A diverse range of students will certainly benefit from this design, in the sense that it can be connected to any learning activity where a teacher needs to demonstrate understanding of a topic by students.  Irrespective of your learning style, (ie. auditory, visual or kinaesthetic) all students will in some way, benefit from this strategy as well as have opportunity to strengthen their weaker learning styles.  Considering Bloom’s Taxonomy was the strategy used to support my learning for the mobile wiki theory, proves the success of this framework in relation to elearning.  However this can be applied not only to digital pedagogy but pedagogy in general, proving to be a rather effective and diverse framework. 

REFERENCE:
Kearsley, G & Shneiderman, B. (1999). ‘Engagement theory: a framework for technology-based teaching and learning’. Retrieved March 17, 2011, from http://home.sprynet.com/~gkearsley/engage.htm.
Clark, D. R. (2004). ‘Blooms Taxonomy of Learning Domains’. Retrieved March 17, 2011 from http://nwlink.com/~donclark/hrd/ahold/isd.html.
CQUniversity (CQU). E-courses EDED20491. ‘ICTs for Learning Design’. Retrieved from http://moodle.cqu.edu.au/course/view.php?id=17135.

Learning Design Framework

Knowledge
*Identify
*Describe
*Reproduce

Comprehension
*Interprets
*Distinguishes
*Summarises

Application
*Constructs
*Discovers
*Demonstrates

Analysis
*Analyses
*Infer
*Deconstructs

Synthesis
*Designs
*Creates
*Compiles

Evaluation
*Justifies
*Critiques
*Concludes

Mobile Phones Wiki (Reflection)

Using De Bono’s Thinking Hat’s, this activity was a collaboration involving the entire class.  Being one of the final members to give input due to my home internet connection it was difficult for me to achieve unique responses from those already there. 
Collaborating with so many members of the class though was an incredible experience in terms of pedagogies as I was able to discover so many more elements to this wiki than if I’d worked alone or in a small group.  The suspense of debate on some issues does become an avenue with this strategy, when you allow so many diverse opinions into one reflection.  As a teacher this tool would be extremely useful in the field of drama, in terms of the students reading a new play and discussing and demonstrating understanding of the characters involved.  It’s a new and exciting way to present to students, as well as teaching them useful eLearning strategies.  The flexibility of this strategy allows for students to construct input when they feel comfortable.  For some students they prefer to see examples first to better understand the process.  This allows for such behaviour while still providing connections between students that feel the need to collaborate further and debate/analyse/question peers creating higher order thinking. 
A rather useful activity and strategy to support, which I feel will certainly be of great benefit in future classrooms.

REFERENCE:
Hartnell-Young, E. & Heym, N. (2009). 'Mobile phones and student learning in secondary schools'. Curriculum leadership: an electronic journal for leaders in education. Vol. 7, No. 26. (August). Retrieved from http://cmslive.curriculum.edu.au/leader/default.asp?id=28526&issueID=11897.
Cell Phone Calls Alter Brain Activity, Scientists, say.  (February 22, 2011).  Retrieved March 17, 2011, from http://www.ehso.com/ehso2.php?URL=http%3A%2F%2Fwww.foxnews.com/scitech/2011/02/22/cell-phone-calls-alter-brain-activity-scientists-say/.
Trucano, Michael. (April 2009). ‘What do we know about using mobile phones in education?’ Retrieved March 17, 2011, from EduTech, http://blogs.worldbank.org/edutech/videos/mobiles-0.
CQUniversity (CQU). E-courses EDED20491. ‘ICTs for Learning Design’. Retrieved from http://moodle.cqu.edu.au/course/view.php?id=17135.

Mobile Phones Wiki

NEGATIVE
Like any new device introduced to our education system there are issues to consider like environmental, privacy, misuse, cyber-bullying and its affects to educational trends.  Is there a solution? Can this digital device be controlled in a classroom environment? To some extent yes, but just the same these issues will always be at the surface.  Just as behaviour management in the playground is always going to be an issue.  Society remains the same in their developmental years as they are in their senior years.  Some comply, some don't.  It's the very reason we have such a thing as "the law". 

PROCESS
This era belongs to the digital natives. Society is rapidly embracing technology and advancing in such as way, that we as digital immigrants either learn the language or fall behind the times. Our education system needs to meet the demands of technology, in order to prepare our digital natives for "their working years", just as we were prepared for ours.  That's not to say I support the use of mobile phones in schools.  But I don't think this issue is really about what we support or don't support.  It's about what is best for their education.  What they require and what is necessary in today's learning.

CREATIVE
In relation to controlling mobile phones within the classroom environment, I would construct a learning process with the students at the beginning of the year.  Collaborating ideas achieving valid educational uses for the mobile phone within the classroom would be the process.  Both students and teacher would decide the final list of appropriate uses, so each individual has a clear understanding up front, of suitable times for mobile phone access.  This demonstrates a sense of responsibility upon the students in relation to their behaviour management, allowing stronger support to the teacher when the occasion of misuse is presented. 

INTUITIVE
What can I say? I'm a digital immigrant so in ways I'm still old fashioned. I believe phones are an entertainment tool just like a PS3, Wii, Xbox, IPad, and IPod etc.  None of these tools in my opinion should be introduced into education.  We don't use them in the workforce so why the need for them in education? Let's face it education is in preparation for the workforce.  I think digital natives need to learn to be less selfish and more obedient.  I find this generation to be the "ME" generation.  What they don't have isn't worth having.  They don't know what it means to go without.  Our education system encourages and feeds this attitude as do most of the parents of this generation. 

POSITIVE
In terms of digital pedagogy mobile phones can present as another learning tool.  Through communication, transferring of data, spreadsheets, email, photo and video transfers and editing, global time zones, maps (GPS), stopwatch, research to name a few.  Mobile phones are portable so can be used both in and out of the classroom.  All these however are only positives if students actually use these devices for these purposes when required and don't abuse the privilege. 

OBJECTIVE
"Spending 50 minutes with a cell phone plastered to your ear is enough to change brain cell activity in the part of the brain closest to the antenna."  Cell Phone Calls Alter Brain Activity, Scientists, say.  (February 22, 2011).  Retrieved March 17, 2011, from http://www.ehso.com/ehso2.php?URL=http%3A%2F%2Fwww.foxnews.com/scitech/2011/02/22/cell-phone-calls-alter-brain-activity-scientists-say/. There's no official health link between cell phones and brain tumours, however initially there was never a link between smoking and lung cancer either, though it was later established.  Are we encouraging bad health habits by incorporating an unnecessary digital tool in education?

Learning Theories Wiki (Reflection)

After completing the profile wiki as outlined in week one's activity schedule, I was approached by another student via email, to partner for the learning theories wiki activity.  Unfortunately this process was off to a slow start, as I have had endless trouble with my home internet connection, evidently putting me behind on everything.  Eventually my partner and I decided on ‘Digital Natives, Digital Immigrants’, by Marc Prensky as our wiki learning theory.  Solely we used a PMI scaffolding tool to complete the task.  We then met to collaborate our constructive pieces and through connectivism, distinguished the differences in our PMI’s to construct our final PMI, to be uploaded onto the learning wiki profile on the moodle website.  I found that using the PMI tool, allowed me to acquire a deeper thought process of the wiki as well as clear understanding of the direction in which to take my ideas and construct them. For some this tool may prove to be a good filtering system, assisting in the knowing of what is important.

This activity makes learning easier for students that are kinaesthetic when it comes to collaboration and connectivism with your partner, while still appealing to auditory and visual learners in terms of the reading itself, both individual and group work and collaboration of ideas in a group environment.  Learning outside of one’s own thinking strategies is another positive element to this technique.  In reference to the reading this activity could also be achieved by the group constructing together the PMI instead of each individual constructing their own to be collaborated at a later date.  This direction allows students with learning disabilities to take part without intimidation or discrimination and with complete peer support. 

This activity is an important follower from the profile wiki.  The elements are similar; however the algorithm of it progresses to higher order thinking, thus expanding on the past schema.  This time students are working together with an individual who reflects their attitudes toward learning and choosing a topic to discuss.  The collaborated construction of the PMI is then uploaded onto the wiki for the rest of the class to view, comment, reflect and learn from.  This allows digital pedagogies of a vast range of topics to be covered in a short period of time.  Peer input toward these topics posted, provides evidence to the teacher of students learning. 

REFERENCE:
Prensky, Marc. (October 2001). 'Digital Natives, Digital Immigrants', in MCB University press, Vol. 9 No. 5. Retrieved March 11, 2011, from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf.
Prensky, Marc. (September/October 2005). 'Engage me or Enrage me: What today's learners demand', in Educause review, p60-64.  Retrieved March 11, 2011, from http://net.educause.edu/ir/library/pdf/erm0553.pdf.
CQUniversity (CQU). E-courses EDED20491. ‘ICTs for Learning Design’. Retrieved from http://moodle.cqu.edu.au/course/view.php?id=17135.

Learning Theories Wiki

DIGITAL NATIVES, DIGITAL IMMIGRANTS


Digital Natives, Digital Immigrants by Marc Prensky, explores the relationship and differences between the generations, while considering the challenges facing our education system due to the technology that separates the two.


Plus
Ø  Prensky establishes behavioural differences between a Digital Native and a Digital Immigrant via their “accent” – (DI) turning to the internet for information second rather than first.
Ø  Digital Immigrants socialised differently.  I find this to be an extreme positive as it expresses human growth and allows for collaborative learning between generations.  It’s these connective learning experiences that are responsible for future cures and new theories etc.
Ø  Legacy” content is still important and Prensky captures this.  No matter how much we progress with technology developing new ways of learning our basic cognitive skills are still crucial in our primitive stages.



Minus
Ø  Students’ brains and thinking patterns have physically changed.  While there’s no concrete proof, in relation to whether students’ brains have physically changed or not, it is certain their thinking patterns have.  With this in mind, a change of methodology would seem appropriate to accommodate the multiple intelligences and learning styles. 
Ø  Think and process information fundamentally differently from their predecessors.  Considering the various forms of technology today and how scholars engage in these forms of learning tools is not necessarily constructive education.  The digital natives due to current trends are failing to learn the basics like spelling, calculations and on some levels verbal communication.  These skills are being replaced with shorthand texting, computers and online correspondence.
Ø  Immigrants accepting natives new language is certainly going to be a certainty.  However not teaching the digital natives the language the Immigrants were raised on is simply allowing society to continue to become lazier as the generations move forward.  Digital Immigrants are already conforming to the “new language” of the digital generation.  I just don’t believe in the whole of society changing to suit one minority.



Interesting
Ø  Future content could in the form Prensky is discussing, by far be the death of the Digital Immigrants as we know them.  Not to mention make a mockery out of our education system.  Its one thing to include computers in our school’s for learning tools, but to create video games as a way for the digital natives to learn in the future is absolutely absurd.  If this is ever introduced then when does it stop?  Will they be granted video games when they enter the workforce in order to understand their position and complete the task at hand?  I think not.  So why not learn the techniques at school that will prepare you for the workforce, university or trades?  In my opinion with the term “Edutainment” Prensky went too far.  The emphasis is on the Digital Natives enjoying learning rather than actually being educated or achieving something that is life long out of it.


Prensky is clearly pro Digital Natives and reshaping our education system around them, as well as the technological advances.  Personally I’m supportive in respect to including technology as a major advancement in our education system.  I also believe Digital Natives need to see a fresh approach to current teaching trends.  However, I still believe in the importance of learning and therefore find education should remain just that, education.  Not a video game or a song to be learnt.  It should be knowledge to be read, studies and assessed just as these Digital Natives would be at university, tafe or workforce levels.  They need to be learning skills now in preparation for their life long learning.

REFERENCE:
Prensky, Marc. (October 2001). 'Digital Natives, Digital Immigrants', in MCB University press, Vol. 9 No. 5. Retrieved March 11, 2011, from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf.

Profile Wiki Reflection

Engaging in profile wiki’s for the first time I was a little reserved to begin with.  Prior to this program I studied pre-moodle’s and pre-blackboard’s era.  Though I’m not referring to that long ago (2002), demonstrates just how rapidly technology is driving us forward.  Initially the thought of working entirely online intimidated me.  Then I was faced with the word “wiki”.  What is a wiki?  Learning was certainly becoming an early addition for me in this course.  Fortunately I learn very quickly and on most occasions, self taught.  The most rewarding side to this task for me though, came through the design appealing to kinaesthetic learner’s which is very much my style.  With that said, I not only found my way around this activity, but helped others to complete their profiles also.  There was one final problem after completion, where the profile disappeared from the class list when I logged in from home; however I quickly resolved that issue without any hassle.   
Strategies like these are very basic.  So they’re a great starting point for students who are novices in the digital realm.  It also appeals to those who aren’t kinaesthetic learners in terms of its basic structure.  Kinaesthetic learners will no doubt sail through this activity, whereas auditory and visual learners may need a little extra assistance.  A simple activity involving algorithm’s allows novice’s to engage and learn.  Most digital natives have at some point accessed a computer and therefore would have some experience in this field. 
Applying the step by step instructions to complete the profile wiki, then uploading the profile to our assigned groups on the moodle site encompasses constructivism.  Engaging in this activity as a novice to wiki’s and the moodle site, initially I was accessing my long term memory schemas in relation to the process of the activity.  However, throughout the process I engaged in the working memory, as I was learning and increasing the knowledge already applied to particular schemas.  These were the visible elements of the cognitive learning theory.  Behaviour management is supported generally with routine/structure in a classroom environment.  The algorithm layout of this activity suggests “behavioural chaining”, demonstrating operant conditioning as the method as per Skinner’s theory.  This assists with creating positive behaviour management, in that each student has a clear understanding of the process and what is expected.  The flexibility of connective peer/student assistance also supports this theory in a positive manner.  The purpose of this wiki was to share your profile with other students to allow for suitable partnership on the learning theories wiki.  Upon completion of my profile and uploading to the moodle site, I then assisted other students having difficulty finding their way around the site and understanding the process of the profile wiki.  The purpose of the activity, together with my initiative to assist those less digitally advanced than myself, demonstrates elements of connectivism. 
The profile wiki is a digital tool involving a technique appealing to kinaesthetic learners.  The process (algorithm) however, is appealing to auditory and visual learners.  For students with learning difficulties, this activity allows for connectivism through constructivism and therefore students with any form of disability can receive assistance. In relation to cultural diversity, being that this is a profile wiki, it not only supports any individual regardless of culture, but also assists in educating their peers on the history of their cultures.  Hence creating awareness that diversity exists within their learning environment, as well as informing what type of diversity it is.  Profile wiki’s have many elements in terms of diversity and therefore this form of learning was both interesting and useful.
In relation to e-learning and digital pedagogy, profile wiki’s support the progression our education system is already in the process of making.  Moving forward in the digital era, allows students to keep up with expectations upon entering the workforce.  This activity incorporates navigation through wiki’s, editing, individual input, creating links, saving changes and accessing work upon completion.  These are just basic e-learning tools and therefore a perfect starting point for students to commence their e-learning, without feeling overwhelmed.  The layout of the activity demonstrates a clear interpretation of the expectations, whilst adhering to peer/teacher connections.


REFERENCE:
Mergel, B. (May, 1998). ‘Instructional Design & Learning Theory’. Retrieved March 12, 2011, from http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The Basics of Behaviorism.
Cooper, Graham Dr. (December 1998). Research into Cognitive Load Theory and Instructional Design at UNSW. Retrieved March 13, 2011, from http://dwb4.unl.edu/Diss/Cooper/UNSW.htm. - Cognitivism
Tangient LLC. (2011). Elearncqu, 'Ranking Tool'. Retrieved March 11, 2011, from http://elearncqu.wikispaces.com/Ranking+tool. – Constructivism
Siemens, George. (December 2004). Connectivism: A learning theory for the digital age. Retrieved March 17, 2011, from http://www.elearnspace.org/Articles/connectivism.htm. - Connectivisim.
CQUniversity (CQU). E-courses EDED20491. ‘ICTs for Learning Design’. Retrieved from http://moodle.cqu.edu.au/course/view.php?id=17135.